AI Insights · Timothy · October 2021
Top 5 Cat Games on Android in Saudi Arabia: Q3 2021 Performance
Explore the performance of the top 5 cat-themed games on the Android platform in Saudi Arabia for Q3 2021, based on data from Sensor Tower.
The third quarter of 2021 saw varied performance trends among the top 5 cat games on the Android platform in Saudi Arabia. Here’s a closer look at how each app fared in terms of weekly downloads, revenue, and active users.
My Cat - Virtual pet simulator experienced a decline in weekly revenue, starting from approximately $812 in late June and dropping to around $398 by the end of September. Weekly downloads fluctuated, peaking at 404 in the week of September 20 and ending the quarter at 354. Active users also saw a gradual decrease from 7.6K in late June to around 6K by the end of September.
My Talking Angela 2 showed strong initial performance with a high of 74K downloads in the week of July 26. However, downloads gradually decreased to around 27K by the end of September. Revenue peaked at approximately $417 in early August but declined to $132 by the end of the quarter. Active users increased significantly early on, reaching 171K in early August before stabilizing around 137K by the end of September.
My Talking Tom Friends maintained a steady download rate, starting at 30.4K in late June and ending at 26.3K by the end of September. Revenue peaked at $308 in mid-July but saw a decline to around $54 by the end of the quarter. Active users remained relatively stable, with a slight increase from 486K in late June to 479K by the end of September.
My Talking Tom 2 showed a consistent increase in weekly downloads, starting at 23K in late June and peaking at 36K in mid-September, before ending the quarter at 25K. Revenue had minor fluctuations, peaking at $227 in early August and ending at $91. Active users saw a steady climb from 244K in late June to 256K by the end of September.
Talking Tom Gold Run had a steady download rate, starting at 23.1K in late June and peaking at 25.1K in early September. Revenue showed fluctuations, with a high of $365 in mid-July and ending at $96 by the end of September. Active users remained relatively stable, starting at 247K and ending at 224K by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.